Not all genres of video games require a strong narrative to be fun. A detailed story in an arena-based shooter, for example, may well feel incongruous and detract from the action. Whilst gameplay is always king, a well-rounded, engaging story can increase player immersion and make the interactive experience more memorable.
Often good video game narratives are, when stripped down to their bare bones, very simple. They may spark discussion, but do not leave the player confused.
I enjoy creating stories from scratch, but I’m equally happy to spend time understanding existing narrative ideas. This can then be fleshed out in a narrative flow document, which aims to hit the main story beats in an evenly-paced narrative. Often this will follow the proven three-act structure, with the possibility of a prologue and epilogue.
Sample to follow soon.
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