5 things that The Legend of Zelda: Breath of the Wild must get right

Whilst this year’s E3 saw a range of titles showcased by Sony, Microsoft and other major publishers, Nintendo’s offering very much focused on a single upcoming game:The Legend of Zelda: Breath of the Wild. Unprecedented swathes of live gameplay were shown during Nintendo’s Treehouse presentations, and the show floor also had a playable demo, which many claim was the best of E3.

As a long-time follower of The Legend of Zelda series, I’ve enjoyed experiencing and analyzing the franchise’s progression from top-down, 2D open world exploration game to 3D sandbox adventure games. I am, therefore, keen to see how Nintendo handles the shift back to open world gameplay, 30 years after the original Legend of Zelda released in Japan.

Will it be an evolution, or a misstep?

The Treehouse presentation treated us to glimpses of exploration, combat, challenge rooms, crafting and much more. From what we’ve seen thus far, there is a lot to be excited about with Breath of the Wild. This bold return to the open world approach does, however, herald some potential pitfalls.

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